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我的世界基岩1.16.0.55发布 修复了敌对生物亮度生

我的世界基岩版1.16.0.53发布了,Minecraft 基岩版beta 1.16.0.55发布,Minecraft基岩版1.16.仍未发布,1.16.0.55为其第3个测试版本,Beta版本可能不稳定,并不代表最终版本质量,请在加入测试版之前备份您的世界!

【下载地址:我的世界1.16.0.55下载】

我的世界正式版

注意:此测试版是完整的Nether Update的进行中版本。Java Edition快照中可见的某些功能可能尚不存在。

本文内容来源:feedback.minecraft

当前测试版中的已知问题:

Thumbnail icons in the Marketplace are currently not loading in correctly

市场中的内容缩略图可能无法正常加载

bug修复:

修复了42个bug

Crashes and Stability

崩溃和稳定性

Fixed several crashes that could occur during gameplay

修复了游玩时可能发生的崩溃问题

Fixed a crash that could occur when creating a new world on ios

修复了在ios上创建新世界时可能发生的崩溃问题

Fixed a crash that could occur when exiting a world with particles present

修复了退出带粒子效果的存档时发生崩溃的问题

Fixed several crash issues related to the player entering water

修复了有关玩家下水的一系列问题

Fixed a crash that could happen when a mob's state changed

修复了生物状态变化时可能发生的崩溃问题

常规(general)

Light propagation now works correctly,fixing hostile mob spawning(MCPE-49616)

修复了敌对生物的亮度生成的问题

Chunks should no longer fail to load properly in+250MB worlds(MCPE-58514)

修复了存档大于250MB时区块不会被正确加载的问题

Fixed a bug with light persisting after a block change

修复了放置/移除方块后光照不变化的问题

Ticking areas can no longer be removed on the same tick they are created(MCPE-36769)

相同的区域刻创建后不会移除同样存在的区域刻了

Lighting now propagates correctly through chunk/subchunk borders(MCPE-58182)

光照会在区块/子区块之间正确传递了

Fixed an issue that could cause areas to show lighting errors on servers

修复了服务器上可能导致区域灯光错误的问题

Added new overload for /replaceitem with an option for destroy(the old behavior)or keep(the command will return an error if an item occupies thatslot)

给/replaceitem命令的destroy(旧行为)和keep参数新增overload选项(倘若某项占用该参数,则会报错)

The smooth camera option(from full keyboard gameplay)is no longer jittery,and is smooth again(MCPE-54969)

全键盘玩法下的平滑效果会再次正常工作了

The screen no longer twitches when the player dies in the Nether or End

在下界或末地挂掉后死亡背景界面不会再鬼畜抖动了

Gameplay

游玩

Water can now be collected from bubble columns(MCPE-37571)

可以再次收集含气泡柱的水源方块了

Casting a fishing rod will no longer attach itself to a Parrot mounted on the player's shoulder(MCPE-60361)

修复了丢出鱼竿后,鱼竿位置会在鹦鹉靠在玩家肩膀上的位置的问题

Fully grown Sweet Berry bushes can now be harvested when holding bonemeal(MCPE-54206)

可以拿着骨粉采集成熟的甜浆果了

Parity: Carrot on a stick,shield,and shovel now lose durability consistently in Bedrock

版本差异内容同步:将胡萝卜钓竿,盾牌和锹的耐久改为与Java版一致

Fire charges are now consumed after lighting a tnt block(MCPE-42938)

点燃TNT后,火焰弹会正常消耗了

Player icons no longer appear as white square on locator maps

定位器地图中的玩家图标不会变成全白正方形了

Blocks

方块

Water can now be collected from bubble columns using a bucket(MCPE-37571)

可以用水桶再次收集含气泡柱的水源方块了

Wall signs attached to doors are no longer left floating after the bottom half of the door is broken(MCPE-43748)

破坏门的下半部分后,告示牌不会凭空悬浮了

Mobs

生物

Creepers no longer lose aggro immediately after losing sight of its target(MCPE-32815)

白丢失目标后不会

Ghast hitbox now matches its rendering(MCPE-44326)

恶魂的碰撞箱不会偏移了

Fixed the"MeleeAttackGoal"to allow entities to hit target entities beneaththem

修复了"MeleeAttackGoal"以允许实体往下方攻击其它实体

The Iron Golem's legs don't swing as far anymore

修复了铁傀儡手臂的摆动幅度不正常的问题

Graphics and Rendering

图形和渲染

Experience Orbs have been data driven

经验球属干数据驱动了

Fireballs have been data driver

火球属于数据驱动了

NPC geometry and animations have been data driven

NPC的几何模型和动画属干数据驱动了

Items no longer flash green when being removed from a furnace

从熔炉中取出物品后不会再变绿了

Fixed a buq where glass and water could be drawn incorrectly when closeto each other

修复了玻璃和水挨着时水无法覆盖玻璃的问题

Fixed the custom glint texture issue when added to compasses

修复了加入指南针时自定义闪烁材质不正确的问题

Scripting and Add-ons

脚本和Add-ons

Removed type property from"minecraft:shooter"as it was never used

移除从未用过的"minecraft:shooter"type类型

Updated"minecraft:spawn_entity"to have an internal entities object or array

更新"minecraft:spawn_v",包括了internal entities object或array属性

Updated the"minecraft:behavior.circle_around_anchor"behaviour

更新"minecraft:behavior.circle-around_anchor"行为

Added"attack_chance"to the"minecraft:behavior.defend_village_target"goal

为"minecraft:behavior.defend-village-target"添加了"attack_chance"目标行为

Fixed removed or destroyed entities querying as valid in script

修复了已被移除或摧毁的实体在脚本中仍然查询为存在的问题

Invalid items in the"spawn_item"field of a"minecraft:spawn_entity"now display an error

"minecraft:spawn_entity"的"spawn_item"字段包含无效物品时会报错了

"StompEggGoal"no longer uses"search_count"as it now searches all blocks in the specified area

因为"search-count"会查找指定区域中的所有方块,所以"StompEggGoal"不再使用此内容

Fixed"navigation.walk"to handle the case where it is used on a flying entity,so that the flying entity will not cause lag while it is touching the ground

修复了"navigation.walk"以解决飞行中的实体无法使用的问题,让飞行实体在落地时不会卡住了

The"minecraft:density_limit"component is now documented in the Spawn Rules documentation section(MCPE-61126)

在文档中的生成规则部分加入了缺失的"minecraft:density_limit"组件

A content error will now show up if you provide an invalid item name to"minecraft:interact"in the"transform_to item"field

在"transform_to_jtem"中给"minecraft.interact"提供了无效的物品名后将会报错

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